
Grim the Gargoyle King
Game Project 7
Specifications
X weeks 50%
For Grim the Gargoyle the assignment was to create a third person game.
We decided that we wanted to create a game inspired by Spyro the Dragon.
Responsibilites this Project
This project I was responsible for :
The Mimic, Crafting keyed animations
The player, shared responsibility on crafting keyed animations and cleaning mocap data
The Mimic
a scary looking chest which houses a very scared person.
While making the animations for the mimic we wanted it to have a very goofy animation style. We took a lot of inspiration from Disney animations
It was difficult to get some of the animations to play correctly together. But the effort was worth it in the end, this moveset is on that I am proud to present.
Idle Break
Alert
Run
Take Damage
Scared to Idle
Idle Scared
Run to Scared
Death
Grim the Gargoyle
A newly awoken Gargoyle fated to become king
Animating the Gargoyle was a ton of fun. We wanted him to feel like he is completely new to the world which houses him.
He charges and dashes at immense speeds. All while beating up strange creatures.
The most difficult part of animating Grim was figuring out how he would move. We spent a lot of time planning his animations have a coherent moveset.
But it was all worth it. Look at him go!
Charge
Charge Left
Charge Right
Charge
Run
Run Stop
Jump
Jump Idle
Jump Land
Grim has different variations of charging in air depending if you jump or if you start charging while already in the air, this led to smooth and reactive gameplay feel.
Charge Jump
Charge Jump Idle
In Air to Charge
In Air to Charge Idle
Charge Land